

Like weapons, this category is only useful early on. Combine plain arrowheads with a variety of items to create elementally damaging projectiles, and combine those with arrow shafts to make usable arrows. This is a more situational category, but it's essential if there's a Ranger or Wayfarer in the party (and there always should be).

Use grenade canisters, and pack them with things that go boom. Every player is bound to pick some up in their travels, but crafting even more will come in handy often. Perfect in a pinch, use these to wreak havoc when spells are on cooldown. Adding augmentors to crafted potions can make them more potent. Players should grab empty potion bottles wherever they can, and use Rivellon's flora to make elixirs to heal and buff themselves. Healing items are essential for a ragtag group of Godwoken being hunted by Magisters and Voidwoken alike. On the other hand, this category comes in handy over the course of the whole game.

This crafting category quickly becomes obsolete once players start picking up decent gear. When they first arrive in Fort Joy, players are fairly defenseless these recipes allow them to craft such magnificent weapons as Makeshift Wand and Sharp Stone On A Stick. This crafting category comes in handy until around level three. In the Recipe section of the crafting menu, these are broken down into categories: weapons, potions, grenades, arrows, armor, food, objects, runes, and grimoire. (I'll still be getting the game when I have enough money, but I'd rather know going into it.There's a huge array of craftable items in Original Sin 2. but I lose heart if I spend more time crafting the items than I do using them. In the early stages, does crafting feel on par or potentially better than discovered loot? So, is the crafting system just as fiddly in the sequel? There are also some intuitive things, such as using a knife vs using a dagger on the same item giving different results. Never mind that cooking (food) is as useful as in most any other game - basically super weak potions. Particularly as some recipes work on some items but not others, so something that works on a leather helm may or may not work on a metal helm. To top that all off, it is easier to look up recipes outside the game and then gather the materials for the crafting.

CRAFTING DIVINITY ORIGINAL SIN 2 CHART PLUS
or I can just equip a legendary or epic item that gives that plus two or three points of stat boosts. but I don't feel like I can really craft anything of use yet. I didn't play again until recently (EE version) and I've basically set up characters for crafting. (One bug resulted in in me controlling both sides of the conversation.) I repeated this a few times until the game bugged out for my sister and I to the point that we couldn't continue - so I never saw late game crafting. So, I played the the first game and spent several hours figuring out the crafting and once I crafted something within the next region or two I would find loot that was subjectively better than I could craft.
